Tuesday 29 November 2016

Final Fantasy 15’s first 10 hours: A car ride that asks, “Are we there yet?”

Ars Technica's full Final Fantasy XV review is coming, but because the game is so large—and only showed up at our doorsteps on Sunday—we've splintered into two factions. Everyone in the first faction wants to take their time sitting with the Japanese series' large, open-world return. They want to sink in however many hours it takes to beat the primary campaign mode and linger in places like side quests and fishing holes.

The second faction (meaning yours truly) was told to bang out about 10 hours of play, with a mix of campaign and side content, and write up impressions before the game hits stores on Tuesday. I jumped on the opportunity because I thought 10 hours would be more than enough to answer a question I've had since my first press-only demo of the game in May: did Square-Enix finally make a Final Fantasy game that I, a lapsed fan of the series, would want to complete?

At this point, I kind of regret taking on the task.

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from Final Fantasy 15’s first 10 hours: A car ride that asks, “Are we there yet?”

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