Saturday, 27 August 2016

Augmenting the FPS: How well does Tobii track your gaze in a video game?

Ars Technica tests the Tobii EyeX while playing Deus Ex. Video edited by Jennifer Hahn. (video link)

During Ars' review playthrough of the latest adventure in the Deus Ex series, I spied a curious option tucked into its Windows menus: "Tobii eye-tracking." None of Square Enix's press materials mentioned such a thing, which seemed strange for a series that revolves around human augmentation and sci-fi upgrades. Eye-tracking in an FPS? Sounds like some futuristic stealth-spy stuff!

The word "Tobii" perked up my coworkers' ears, as they'd tested simple prototypes of the eye-tracking doodad at various Consumer Electronics Shows. Deus Ex presented a great opportunity to test the add-on's full potential, and Tobii was kind enough to send loaner hardware. We wanted to find out: Just what does an eye-tracking sensor do for computer users—how does it translate the gaze of your eyes to real-world computer use—and does it work well enough to earn a $140 price tag?

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